local L = LibStub("AceLocale-3.0"):GetLocale("Skada", false)

local Skada = Skada

local mod = Skada:NewModule(L["Total healing"])

-- Called by Skada when a new player is added to a set.
function mod:AddPlayerAttributes(player)
end

-- Called by Skada when a new set is created.
function mod:AddSetAttributes(set)
end

function mod:GetSetSummary(set)
	return Skada:FormatNumber(set.healing + set.overhealing)
end

local function sort_by_healing(a, b)
	return a.healing > b.healing
end

local green = {r = 0, g = 255, b = 0, a = 1}
local red = {r = 255, g = 0, b = 0, a = 1}

function mod:Update(win, set)
	-- Calculate the highest total healing.
	-- How to get rid of this iteration?
	local maxvalue = 0
	for i, player in ipairs(set.players) do
		if player.healing + player.overhealing > maxvalue then
			maxvalue = player.healing + player.overhealing
		end
	end

	local nr = 1
	local max = 0

	for i, player in ipairs(set.players) do
		if player.healing > 0 or player.overhealing > 0 then

			local mypercent = (player.healing + player.overhealing) / maxvalue

			local d = win.dataset[nr] or {}
			win.dataset[nr] = d

			d.id = player.id
			d.value = player.healing
			d.label = player.name
			d.valuetext = Skada:FormatNumber(player.healing).." / "..Skada:FormatNumber(player.overhealing)
			d.color = green
			d.backgroundcolor = red
			d.backgroundwidth = mypercent
			d.class = player.class

			if player.healing + player.overhealing > max then
				max = player.healing + player.overhealing
			end

			nr = nr + 1
		end
	end

	win.metadata.maxvalue = max
end

function mod:OnEnable()
	mod.metadata = {showspots = true}

	Skada:AddMode(self)
end

function mod:OnDisable()
	Skada:RemoveMode(self)
end

